Magical stores are: Magic Shops, Magic Scroll Shop, Temples, Exotic Beast Shop, Dinosaur Bazaar, Aquariums, Alchemy Shops, and Enchantment Shop (magical enchanted items). The mundane stores available are: Apothecary, Bards' College, Blacksmith (Armorer), Hunting Shops, Goods Stores, Furrier, Tailor Shop, Jewelry Shop, Traditional Shops, Black Market, Road Food (rations), Fresh Food, Animal Seller, Aviary, Equestrian Shops (equipment and supplies for cavalry), Drink Shops, Slave Seller (slavers), Lighting Shop, Herbalist, Bookstore, Clothing Shops, Shoe Shop, Spice Shops, Docks and Shipyards, Dungeon Equipment Seller. Depending on the selection, different types of stores and items will be shown. There are different locations: Hamlet (small urban centers), Small Village (gatherers of raw materials), Village (humble population centers), Small Towns (places with good trade and transit of travelers), Towns (urban centers and cities with wealth and power) and Metropolis (large settled cities, with a lot of political, economic and social power in the area). Conversely, if the Game Master wishes to create a specific type of store he can use the "Stores" tab and search for the one that best suits the situation. In this way stores will be generated only for these locations, according to their population and economic level. Alternatively a location can be selected (leaving the store type to Random). Simply click on " Generate" to display a store with its available items in Stock, their prices and the amount of gold "gp" (Gold Piece) that the merchant has to buy the goods from the players they bring back from their adventures. This is not an official generator, just one inspired by and compatible with this universe. Some of the content belongs to Open Game License OGL. This content is not official D&D content, but an approximation for Game Masters based on D20 system. There are "mundane" stores (within what might be mundane for a medieval fantasy world) and a selection of magical stores (with artifacts, items of power, spell scrolls, exotic beasts, etc.). This random generator provides the Game Master with a tool to help improvise items or even for inspiration in the creation of the game. Similarly, if the store is large, this item generator can be clicked several times and add up all the contents to reflect the wide variety of goods available. for sale, and if the player wants more, he will have to wait for replenishment or go to another urban center. (One pound equals approximately 2 kg), the Game Master may decide to have 10 lbs. For example: a spice store has Ginger and tobacco and sells it in packs of 1 lb. As a general rule the stores in cities and metropolises will have enough stock to satisfy the players' needs, but in villages and towns goods may be in short supply. The amount of items available to the vendor will depend on the Game Master. However, gold (gp) is the most widely used currency and is equivalent to approximately 30€ - 35$. Tavern Generator - Includes a menu HereBeTaverns Random Tavern generator. This monetary system is based on platinum (pp), gold (gp), electro (ep), silver (sp) and bronze (cp) coins, (in a decimal system, where each coin has a value of x10 to the previous one). Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks Town generator. Both modules are compatible as they display different information.īeing a specific module for the D20 game system (Dungeons & Dragons) it has articles with specific features for this game and its monetary system. ![]() It can be perfectly combined with the Shop Simulator to give even more immersion to the scenes where you interact with merchants. In addition, it shows an amount of gold (Gold Piece or "gp") that the store has available to buy items from the players. ![]() Unlike the Generic Shop Simulator, this module does show the items available in the store in a list. It can also be used for D&D 3.0 and D&D 3.5 systems as they have a very similar monetary system. Try our cowboy name generator if you want a western first and last name.This is the Random Shops Generator for D&D (Dungeons & Dragons 5th Edition). These con artists’ names are great for a character who is a master of trickery and deception. These female bandit names are perfectly suited to a girl robber or thief. Here’s a selection of some of our favorite male bandit names from the generator. You could also use a traditional last name if desired. This could be something about their physical appearance, a reputation they’ve built up, or a menacing word. Bandit names have a first name followed by a descriptive word or characteristic of the character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |